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- hypertext
- Computer-based text that can be clicked to open a different Web page, window, or interactive element associated with the text; used to deliver a richer experience to the user.
- icon
- An on-screen symbol that represents a program file, data file, or link.
- informal assessment
- Method of assessment used to gauge student understanding during instruction; often occurs during a lesson and may differ from student to student, based on student need and level; commonly used strategies include asking questions, reviewing student, and making observations.
- inquiry-based learning
- Instructional method in which students formulate questions about a phenomenon, fact, or piece of literature and strive to answer those questions through an exploration of the content; based on the idea that students learn and retain more when they are personally engaged with the content; for inquiry, this means they have questions to which they seek answers.
- instructional design
- Educational practice involving the systematic application of learning theory to the selection of materials and activities that best support learning.
- intellectual property rights
- Legal protection for ideas under U.S. law; includes patents, trademarks, Web site layout and design, copyright, databases, domain names, etc.
- interactive whiteboard
- An electronic device that connects to a digital projector to display anything on the computer to which it is connected; enables the user to control computer applications directly from the white board using a finger or hand, write notes in digital ink, save work to share later.
- interactive writing
- Approach to writing instruction that involves students and teachers in the collaborative composition and writing of text; can be used to teach children about how written text works.
- interest groups
- Grouping students by interests; often determined by an interest survey.
- Internet service provider (ISP)
- Company or organization that supplies the Internet connection to a computer.
- Intranet
- Closed or private network of connected computers.
- JavaScript
- Scripting language used for client-side Web development; program executes using the Web browser rather than a program that must be installed and then executed on the user's hard drive.
- JPEG (Joint Photographic Experts Group) (jay-peg)
- Joint Photographic Expert Group; a compressed graphics format common on the Internet.
- just-in-time learning
- Instruction designed to be delivered at the moment that it is needed; often delivered as a result of formative assessment results.
- kinesthetic learner
- A kinesthetic learner receives and processes information when the students are able to use their body and sense of touch. They are "hands-on" learners.
- learning centers
- Instructional activity centers located around a classroom and intended to be used by small groups and individuals for review, practice, or exploration of various concepts using prepared materials.
- learning contract
- An agreement between a student and teacher (or other adult such as a parent) detailing how the student will work toward specified learning objectives.
- learning logs
- An personal journal kept by the student to enter assignments, notes, or other details pertaining to a field of study; meant to reinforce student responbsibility for learning.
- learning objectives
- The content or skill a student must master; usually defined by outcomes or what a student knows and can do with the content.
- learning outcomes
- What students will know and be able to do as a result of a learning activity.
- learning styles
- A method of learning that is particularly suited to an individual; usually plays to an individual's strengths and preferences so that learning is optimized; includes, visual, auditory, and kinesthetic learning styles.
- listserv
- An electronic subscription service that utilizes e-mail for delivery of specialized content; may include an initial e-mail from the service and then multiple replies for other subscribers.
- local area network (LAN)
- A computer network linking two or more computers together in a defined area, usually within a building or campus.
- metacognition
- Thinking about thinking; a practice designed to help students think abou tthe cognitive processes they use in different learning situation; usually involves questions such as "What process did I use to solve that problem" and "Do I understand the task?"; goal is for students to plan their approach to learning based on self-knowledge.
- model answers
- Examples of student work that provide a model of excellent, average, and poor quality; used to help students understand criteria for mastery and establish goals for their own work.